Verbal De-Escalation Training for Officers using AI in Virtual Reality
I led research and design for an AI VR product that lets officers practice unscripted de-escalation. I owned setup, dispatch, and after-action review, and partnered with engineering on how those actually work in the headset.
I cut mis-clicks from 20% to 2% by making every choice take two intentional confirms.
I cut scenario start from about 5 minutes to under 2, enough for 3x more drills per headset.
92% of officers found the after-action review useful and actionable.
CSAT moved from 3.4/5 to 4.4/5.
New recruits struggle internalizing communication without repetition.
Those opening phrases largely decide whether a situation escalates or resolves. That is the moment agencies cannot practice enough.
First 45 words spoken.
The problem was scale. Live role-plays and workshops are expensive and slow. Agencies cannot run one-on-one drills every month for every officer.
The alpha trained the wrong thing, the hard way
By late 2024 I reviewed an alpha that had run with five agencies. The idea worked. The product did not. I found:
Subject-type controls buried, so officers stayed on one character and missed the learning objective.
Gaze-only UI produced constant mis-clicks.
There was no dispatch channel, so trainers filled in by voice.
Feedback quality changed with whoever was in the room.
Pilot was heading toward non-adoption at the moment this product was meant to differentiate the suite.
Create a frictionless AI-powered Verbal training experience—that maximizes officer learning and throughputs.
I used three tenets to hold user need, engineering limits, and throughput in the same frame.
Frictionless Entry. Get in, train, move on.
I found officers never hit the hidden subject tab. I led a stepper with Next off gaze center, so each choice takes two intentional clicks. I added a What to Expect screen, hooked to AI, and moved mic checks and dispatch teaching into the flow instead of extra reading.
Tailored Realism. Close to a real encounter.
I tested gestures, hand position, and voice book-ends, then I shipped a dedicated dispatch channel: say the call sign to radio, hear static, talk. I kept in-scenario UI to system alerts. Coaching waits for the after-action review so the drill stays immersive.

UI attached to headset
Actionable Feedback. Coach, do not critique.
I put coaching tips on What to Expect. I led an AI after-action review from real transcripts and user-surveyed categories, then a timeline with icons so an officer can jump to the moment that mattered.
I iterated AAR prompts on real transcripts and trainer language. The model drafted coaching. I decided what was allowed to ship. Officers jump to a timestamp. They do not get a wall of generated notes.

Acknowledgements
Product Management: Anne Hermes
Front End Engineering: Adam Rosyark
AI Research & Backend: Mark Cussick, Wright Esposito
Narrative Design: Shad Miller
Illustrations: Kim Lee



